--Magnets for Great justice—
Building the Retribution of Scyrah heavy Myrmidons
PP are now releasing plastic products, you should know this already, unless you’ve been sleeping under a rock these last half dozen months or so; this article focuses on the construction of the new (retribution) jacks and using magnets to give them modular options.
So, here we will look at the Retribution of Scyrah heavy Myrmidon (warjack) kit; and we’ll assemble this in three ‘common’ ways.
The Kit:
The Retribution of Scyrah Heavy Myrmidon box set is a plastic kitset that can be used to build any of the RoS Hydra, Manticore or Phoenix Heavy Myrmidons.

It’s one of those new age plastic kits:
- Normal plastic glues will not necessarily work on this kit
-use the super glues you usually would for metal models - If you get any bent pieces you can heat them up and bend them back in place, then cool them to reset.
(use a hair dryer or some hot water for bending and some cold water to re-set).
This is different to what you find in GW kits; but similar to what is found in kits by newer gaming companies - like those producing Alkemy, etc.
PPs plastics also slot together quite well – in this case the whole leg+hips section sits together with no use of glue at all, and the main exhausts slot nicely into the main torso... you will still want to glue these together though.

For more information on PP plastics check your NQ24 (pg51), or steal someone else’s.
The kit contains all the pieces required to construct either a Hydra, Manitcore, or Phoenix Heavy Myrmidon.
These use mostly the same pieces in their construction aside from a few differences:
- The Phoenix uses different “exhaust vents”(?);
- The Phoenix uses a different Right hand;
- The Hydra uses a different pair of fore arms;
- The Manticore has blades attached to its’ forearms; and
- Each option uses a different head.
Naturally this encourages hope for an ability to swap out the different parts of the jacks (between games); however, the kit is designed around being used to assemble one model only – there are no doubles of anything in the kit.

I want to keep this focused on the construction of these models, and not a review of the plastic kits themselves; but I have to say I am rather disappointed with the molds. Perhaps I’m just out of the habit of dealing with Plastic, but while the flash and mold lines were smaller, there felt like there was more of it... especially with the many small pieces.
Also, while we’re talking about the kit it is worth noting:
There are a lot of ball and socket joints on this kit, but don’t forget
it’s a (heavy) jack - while there is huge possibility, only a small range of poses actually look sensible.
Assembling the kit:
There are three distinct (common) ways or ideas in assembling the kit
- the single-jack option
- the “two for one”-jack (Hydra/Manticore)
- the omni-jack
Below I’ll assemble this jack once in each method.
Which ever way you choose to assemble you kit, make sure you think things through first, and have fun.
Magnets
In building this (in the second and third way), I’ll be using Magnets. I have some that are 2.3mm in diameter (3mm tall) and some in 3mm in diameter (1.5mm tall).
I will say here that I have used the 3mm magnets everywhere aside from in the hands, exhaust vents, and forearms (in omni-jack). Those are the only pieces I found to small to easily fit a 3mm magnet in (I could just do it in the hands, but felt it was too messy)
I cannot profess to be an expert on magnets – what I know is from vague memories of high school physics. But all you really need to know is that they stick when lined up north pole to south pole, and repel each other when aligned north to north and/or south to south. If you want to know more, then look them up on
Wikipedia.

As they will only stick together in the correct orientation, I highly recommend marking the poles – just use a thin paint brush (and some paint) to mark the same side of all the magnets.
I don’t expect the paint to stay that well, but as long as it’s there long enough to stop me form making mistakes, I’m happy.
There’s nothing terribly difficult in using Magnets. In the simplest situation you can just drill an appropriate sized hole, check it’s the right depth and glue the magnet straight in. I’m not sure it’s necessary, but I like to scrape the gluing surfaces with my craft knife first.

If you are drilling onto a ball joint, you may find it easier to cut a flat surface first (for the drill to better grip into). If you are drilling into a socket you can just drill away. Just be careful about narrow pieces of the model.

Additionally, it is probably a good idea to repaint the magnets once they are glued in. Keeping with my markings from before: if the coloured end is sticking out, then I paint the magnet; otherwise I make a paint mark on the model near the magnet. You may find it worthwhile to have a “master plan” wrt the magnets. In my models I will be keeping the coloured end pointing down (as you move down through the neck, elbow, wrist), with the exception being the left arm where the direction will be inverted - so right limbs cannot be attached to the left side, etc.
Now in general, I don’t know where it’s best to get magnets from, I picked mine up from
here. What I can say, is that in my experience they are quite expensive, so take care and don’t waste them.
Though, after buying them I was reminded that there’s a guy in Hamilton who has access to ‘cheap’ magnets... I don’t know how cheap they are, but fair bet I probably paid much more than I needed to.
Single option – The Phoenix
In this option I’ll quickly demonstrate assembly of the kit with no swap out options.
I’m picking the Phoenix as:
- it is the more difficult of the bunch WRT incorporating modular options;
- I think most people will assemble a Phoenix and a “two for one”; and
- I want one for my Rahn army.
Assembly is pretty straight forward and barely requires comment. There are a lot of ball and socket joints on this model, if your making a single jack from the kit, you might as well try make some use of them (I’m sure you can do better than I have).

And thus we have the finished jack.

For painting purposes I’ve currently left the should pads off (they make Vlad jealous) along with the forearms. In the above picture the jack is just held together with blu-tack - hooray for light (plastic) pieces!
Naturally, there are some left over pieces, make sure you keep them. You can use them in wreck markers, model bases, scenario objective markers, or in later kits.
Two for one - Hydra/Manticore
Hydra/Manticore? Why chose that option?
The only things differing between these two jacks are the heads and the forearms, thus we can alternate between the two if we can replace these options. This is nice and straight forward, and using magnets only requires magnet joins at the hands, elbows and neck. Trying to alternate between any other two of the jack options is a lot more tricky... and if you’re going to be doing that, then you might as well be building an omni-jack.
As in the single option, we can construct the main body – legs, torso (with neck magnet), upper arms (once we’ve put magnets in), shoulders, exhaust vents.

We then need to insert magnets appropriately into the other pieces/joins.
This is easily done in the same manner as you might usually pin a model
- Drill out holes for the magnets (make sure they are big enough.
- Ensure the holes line up (if you feel you need to)
- Insert and glue the magnets in place
take care to put the magnet in facing the correct way.
But be very careful with smaller parts (like the wrists pictured below), you don’t want to drill to deep... you may prefer to drill a succession of gradually larger guide holes.

And thus we have a jack with swap out options.


Omni-jack – Hydra/Manticore/Phoenix
The Omni-jack is perhaps considered the most foolish and difficult of the three options.
This extra modularity requires the ability to:
- swap exhaust vents (not too difficult);
- exchange an extra head (simple);
- replace a sword for a hand (with decent magnets this should be simple); and
- Make the Manticores arm blades removable (this is considered the problem).
Anyways, easy stuff first

Now, there are two main things to consider in this construction.
1. The Exhaust Vents. We need to be able to switch between the two types vents, on the most basic level this should be any problem, the pieces slot quite comfortably into the torso... however, we’re using magnets which will hold them in place much better, so what shall we do?
The thin recess nature makes straight inserting a magnet (as I’ve done with the ball and socket joins) difficult. So, instead I’ve cut away the top half of the inserting tab, and I’ve placed a magnet in the main piece where the tab was. Now I can fill in the top half of the recess and fit a magnet on the surface. WIN.
2. The Arm Blades.If you don’t mind having a phoenix with arm blades, then this isn’t an issue at all... if, however, you are like me and balk at the idea of the phoenix not being quite right... well, get some steel rod (like you’d use for pinning).
Now, the issue of the arm blades...
The blades lie flat on the arm, and the contact point is quite narrow (2mm) so a magnet join seems like a foolish idea; but it should still be quite easy to do. Here we use the idea that magnets attract other metals (particularly steel IIRC). While I cannot fit a Magnet into the blade, I can fit some steel rod in there, and can easily fit a magnet in the forearm itself.
This should give quite a reasonable bond, but I can go slightly further and by making a small hole near the wrist, I can create a circuit between this forearm magnet and the wrist magnet (will need to be careful about putting magnets the correct way around) using the steel rod. This should increase the magnetic bond to the steel, and in having a hole the rod inserts into, help the join overall.

So, we just drill a couple of small holes (they're a bit of a blemish on the model, but better than a whole arm blade), and some bent steel rod, you can get a very solid bond across the two pieces.
And thus we have a jack with swap out options.



END
I hope this helps anyone who was having issues with the assembly of warjack plastic kits, and figuring out how to use magnets for modular options. As mine are still unpainted, I can't give you painted photos... but I'm sure you can find some on the PP forums.
...Now, I’ve got some Battle Mages to get to work on...